Game Balancer at Goodgame Studios
- System design for a duel game and a farming simulator
- Documentation of all information, tables, formulas and flows
- Creating lightweight applications with php for analysis purposes
- Supporting the community management in the official boards
- Creating a concept for data tracking incl. documentation
- Consulting other game teams with ideas, discussions, solutions
- Interpreting KPI’s, analysing problems and presenting solutions
Game Balancer / Game Designer at Cloud Prophets
- Creating gamification concepts for a gambling based web portal
- System design and game design based on this gambling topic
- Documentation and presentation of all relevant information
- Creating UI suggestions with mockups and click dummies
- Preparing a tracking concept together with PM/PjM
Private Projects and Experiences
- Diablo 1:
- Part of the foundation team of the (unofficial) duel league
- Conception the system behind (modus operandi)
- Collecting and confirming results via EMail
- The 4th Coming:
- Realizing some (unofficial) guild features in cooperation with the publisher, e.g. guild tag, guild storage
- Prepare and arrange some player driven (rpg-)events which were affecting the servers history
- Dark Age of Camelot:
- Theory crafting for competitive PvP and PvE
- Creating small tools for calculations
- Consulting other players, e.g. in discussion boards
- Leading a lot of raids for up to 200 players at once